
2022
2021
- Symposium - Rethinking Our Futures: Art and Collaboration
- "Éveil/Alive" for circulation
- "The Dead Web – La Fin" available for circulation
2020
2019
- Networking and Scouting Residency for Curators
- "The Dead Web – La fin" at the Mapping Festival
- "The Dead Web – La fin" at Mirage Festival
2018
- Diversity and equal opportunity policy
- Molior 15 years | Online Publication on Daniel Langlois Foundation's website
- MIRAGE FESTIVAL
2017
- SIGNAL FESTIVAL 5th edition in Prague (Czech republic)
- Biela Noc 3rd edition in Bratislava (Slovakia)
- Biela Noc 8th edition in Košice (Slovakia)
2016
- Colloquium : Contemporary Digital Art: Conservation, Dissemination and Market Access
- Molior 15 years | Fund raising
- Rhythms of the Imagination, Technological Tools and Works
2014
2012
2011
- TransLife International Triennial of New Media Art 2011
- Fanfare (Ottawa)
- Captatio oculi
- Silly Circuits
2010
2009
- Contrainte/Restraint : New Media Art Practices from Brazil and Peru (Montréal)
- eARTS BEYOND : Shanghai International Gallery Exhibition of Media Art
- Fanfare (Montreal)
2008
2007
2006
2005
- FILE 2005
- VAE 9 – Festival Internacional de Video/Arte/Electrónico
- Rotoscopic Machines
- Totem sonique (Montreal)
- Silverfish Stream
Biography /
Natacha Roussel
Natacha Roussel creates physical interfaces with poetic, surrealist, and sensorial qualities which closely involve the participant. Her interactive installations range from prostheses to interactive clothing. These interfaces have taken the form of manipulable sculptural objects and, more recently, clothing. Her work has received the support of the Canada Council for the Arts (2004, 2006) and the Conseil des arts et des lettres du Québec (2001) for the creation of installations while in artistic residence. While carrying out a master’s degree in interactive design (2004), under the supervision of Joanna Berzowska, she became interested in designing interactive clothing, her current focus of interest.
In 2003, she founded the collective Experientiae Electricae with a graphic designer, an electronics expert, and a programmer. Driven by the desire to go beyond their respective media, they use the potential made possible by their collaboration to incorporate technologies based on rudimentary electrical operations to create multimedia works.